Lunchdom (In App Gaming)

A standard menu ordering app alone isn’t enough to sustain user engagement. To enhance the experience and retain users especially during peak hours when wait times are longer, I introduced gamification elements that turn idle moments into engaging interactions. This not only keeps users entertained but also strengthens brand connection and increases app stickiness.

Roles & Scope

Problem Statement

The current menu ordering experience lacks post-order engagement, causing user drop-off during idle wait times and missing the opportunity to enhance overall user satisfaction
and retention.

Design Goals

Ideation

Design Interface

Outcome & Impact